Post by Wormopolis on Jul 4, 2014 5:20:00 GMT -8
This thread is for anyone wishing to give their two cents on my current project: Battleship! ConfrontationBoats! ProBattleships! ShootieBoats!
en.wikipedia.org/wiki/Battleship_%28game%29
This will be similar to chess in that a member challenges another member to a game, then sets up his field with the 5 ships (patrol boat, destroyer, submarine, aircraft carrier, and battleship). then the other person sets up their board and fires the first shots (because thats how I choose to determine who goes first). you get 1-5 shots each turn (setting variable), where you try and figure out where the other player has their ships. if you hit, the peg turns red, if you miss, it turns white. then the other player does the same. whoever sinks the other players ships is the winner.
ship images will be customizable, as well as board and grid colors. only players of that game will be able to see their own ships on the lower board, while the upper board will show shot results. spectators will see shot results for each player but no ships. the grid is a 10 by 10 grid, and choosing shot coordinates will be as easy as clicking a square. when you are done choosing, you hit a button and it tells you the results. like chess, game will take place in the first post of the thread and use a thread key to hold data. ships can be place horizontally or vertically (even though that mock image just shows horizontal because I was lazy).
using some of the experience from writing chess, Im hoping this turns out well. Im going to add in an "end game" flag as well so threads can be marked from the thread listing page. there is no plans currently of doing a notification system, but Im going to utilize some framework from chess to make it easier if it becomes demanded.
if anyone has ideas or suggestions, feel free to post!
en.wikipedia.org/wiki/Battleship_%28game%29
This will be similar to chess in that a member challenges another member to a game, then sets up his field with the 5 ships (patrol boat, destroyer, submarine, aircraft carrier, and battleship). then the other person sets up their board and fires the first shots (because thats how I choose to determine who goes first). you get 1-5 shots each turn (setting variable), where you try and figure out where the other player has their ships. if you hit, the peg turns red, if you miss, it turns white. then the other player does the same. whoever sinks the other players ships is the winner.
ship images will be customizable, as well as board and grid colors. only players of that game will be able to see their own ships on the lower board, while the upper board will show shot results. spectators will see shot results for each player but no ships. the grid is a 10 by 10 grid, and choosing shot coordinates will be as easy as clicking a square. when you are done choosing, you hit a button and it tells you the results. like chess, game will take place in the first post of the thread and use a thread key to hold data. ships can be place horizontally or vertically (even though that mock image just shows horizontal because I was lazy).
using some of the experience from writing chess, Im hoping this turns out well. Im going to add in an "end game" flag as well so threads can be marked from the thread listing page. there is no plans currently of doing a notification system, but Im going to utilize some framework from chess to make it easier if it becomes demanded.
if anyone has ideas or suggestions, feel free to post!